AMD has announced a new set of open source tools for developers called GPUOpen. Similar to rival NVIDIA’s proprietary GameWorks libraries, the toolkit will empower game developers with a range of visual effects, tools, libraries and SDKs designed to make optimal use of the GPU.
With GPUOpen set to launch in January 2016, AMD plans to include TressFX, ShadowFX, GeometryFX and AOFX access – software for dealing with hair, shadows, object geometry and ambient occlusion, respectively. GPUOpen will also feature libraries and SDKs including the FireRender rendering engine, LiquidVR, RapidFire and Firerays, plus DirectX 11 and DirectX 12 code samples, along with the CodeXL debugger and performance profiler. All software provided through GPUOpen will be made available under the MIT licence and hosted on GitHub.
Currently, AMD has both a…
